It’s always weird starting at the beginning of a season after playing a high-level character. Everything feels slower and it gives me that race to the end mentality because I know what the end game is like and I quite enjoy it. Plus the damage numbers are low and it takes so long to kill everything. But I love loot collecting in ARPGs. I rarely share loot between characters because it’s always a rush when you find that one item that puts you over the edge for the next area of difficulty.
- The lancer is a heavily armored class which specializes in a lance with melee defensive capabilities. As they carry a large shield alongside the lance, most attacks can be fend off, after which the lancer can retaliate from a distance using its lance. In order to balance this, the lancer is very slow. 'Stand fast at the heart of the storm, roaring defiance into the wind. Shield your friends.
- Shield Lancer has a much different playstyle than most of the classes. Where most of the classes want to avoid damage at all costs, getting one-shotted in the higher levels is common, the Sheild Lancer wants to take damage to deal damage.
I picked up the Shield Lancer and Plague Doctor classes just to support the developer and complete my collection of the classes. I started a solo playthrough with the Shield Lancer. Shield Lancer has a much different playstyle than most of the classes. Where most of the classes want to avoid damage at all costs, getting one-shotted in the higher levels is common, the Sheild Lancer wants to take damage to deal damage. It’s hard to switch from dodge everything mentality to sit in the AOE to charge up my counter-attack. I’m looking forward to how he performs in this games version of greater rifts, wormholes.

Shield Lancer doesn’t really come online until level 48. At level 36 you unlock Shield Wall which summons a ring of shields around you. At level 48 you unlock Spiked Shield which makes the orbiting shields actually do damage. So for the build, I’m running, the play is to run into a group of enemies, taunt them to lower their defense, pop shield wall and watch everything die. Anything still alive after shield wall runs out can be taken care of with a counter-attack which has been charging every time you got hit. I find this to be super satisfying.
In my co-op playthrough, I’m playing the Plague Doctor. I didn’t pick this up when it first came out because I was maining a different class for the season. The theme of this class is fantastic. It has an army of rats to spread the plague to enemies, it throws jars of leaches, and does a lot of damage over time. Just like the Lancer, the Plague Doctor really starts doing a lot of damage at level 48. The skill The Last Patient explodes all of the corpses around you spreading a poison gas. You get enough dead trash mobs around an elite and pop it, that 100K health elite is demolished. My buddy, Jay, is playing the pyromancer that does a lot of burst AOE damage so we’ve been shredding through the Acts. We just got into Nightmare difficulty on Saturday and the increase in difficulty is actually surprising. Luckily, the quality of loot is improving as well. We made it to Act 3 out of 7 this weekend in Nightmare
Class - Shield Lancer 9mm
Oaken Shield: Counter: Increase your shield bonus by +4 against one attack. Phalanx Lancer: Stance: Use heavy weapons one handed with a shield and deal +1d6 damage those weapons. You can lock your shields with those of allies to gain a bonus to AC. Piercing Strike: Strike: Strike through two opponents that are adjacent to each other.

I want to try a few more classes out before I decide on one to climb the wormholes with. Last season, I was rocking it on the Marauder and ended up on the top 10 softcore leaderboards for a while. But I also didn’t play anything else for a few months. I want to find another class that clicks for me. So far it’s looking like the Lancer but Jay and I are going to try a few more classes co-op.
Class - Shield Lancer Gt
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Classes are divided into groups of disciplines. Total war: attila - longbeards culture pack download. The term 'disciplines' applies to Final Fantasy XIV in a different way than the term 'job' applied to Final Fantasy XI. With the discipline system, not only are the classic mage and melee heroes and heroines considered, but also the 'crafting' and 'gathering' classes. There are currently four unique disciplines: Disciples of War (DoW), Disciples of Magic (DoM), Disciples of Hand (DoH), and Disciples of Land (DoL). Within each discipline, a player will find a unique playing style. Players can play as all classes on a single character and can switch between classes by equipping the appropriate weapon or tool.
Disciples of War and Magic[edit | edit source]
The DoW consists of the use of melee and weapon damage to take down powerful foes. In a similar fashion, the DoM encompass all spell casters and users of magic. These two disciplines represent the typical population of characters built to team up or fly solo and wreak havoc on enemies.
| Class | Disciple of | Role | Job | Weapon | Starting city |
|---|---|---|---|---|---|
| Archer | War | Ranged DPS (Physical) | Bard | Bow | Gridania |
| Gladiator | War | Tank | Paladin | Sword, Shield | Ul'dah |
| Lancer | War | Melee DPS (Physical) | Dragoon | Lance | Gridania |
| Marauder | War | Tank | Warrior | Axe | Limsa Lominsa |
| Pugilist | War | Melee DPS (Physical) | Monk | Fist weapons | Ul'dah |
| Rogue | War | Melee DPS (Physical) | Ninja | Daggers | Limsa Lominsa |
| Arcanist | Magic | Ranged DPS (Magical) | Scholar, Summoner | Book | Limsa Lominsa |
| Conjurer | Magic | Healer | White Mage | Wand or Cane, Shield | Gridania |
| Thaumaturge | Magic | Ranged DPS (Magical) | Black Mage | Scepter or Staff, Shield | Ul'dah |
Disciples of the Hand and Land[edit | edit source]

The DoH are analogous to the crafters of FFXI. These classes develop by focusing on the production and manipulation of armor and weapons, medicines, and more. Finally, the DoL can be viewed as an interpretation of the classic 'H.E.L.M.' domain in FFXI, wherein hobbies like logging, mining, and fishing took place. With FFXIV, players can now choose to grow through these hobbies, while working to gather useful materials that should prove valuable to other players, especially those involved with the DoH.
| Class | Disciple of | Role | Goods | Location of Guild |
|---|---|---|---|---|
| Alchemist | Hand | Crafting | Medicines, Reagents, Weapons | Ul'dah |
| Armorer | Hand | Crafting | Armor, Metal, Shields, Tools | Limsa Lominsa |
| Blacksmith | Hand | Crafting | Metal, Tools, Weapons | Limsa Lominsa |
| Carpenter | Hand | Crafting | ArmorShields, Tools, Weapons | Gridania |
| Culinarian | Hand | Crafting | Fishing Tackle, Ingredients, Meals | Limsa Lominsa |
| Goldsmith | Hand | Crafting | Jewelry, Metal, Stone, Weapons | Ul'dah |
| Leatherworker | Hand | Crafting | Armor, Leather, Shields, Weapons | Gridania |
| Weaver | Hand | Crafting | Armor, Cloth | Ul'dah |
| Botanist | Land | Gathering | Crystals, Gardening, Ingredients, Lumber, Reagents | Gridania |
| Fisher | Land | Gathering | Seafood | Limsa Lominsa |
| Miner | Land | Gathering | Bones, Catalysts, Crystals, Reagents, Stone | Ul'dah |

See also[edit | edit source]
